![]() You must watch the timers that surround Sasha and be prepared to counter when an enemy strikes. This piling on of attackers turns combat into a time management puzzle. What makes Severed really thrilling, though, is the fact that you are almost always surrounded, and must contend with several different enemies at once, each with their own attack patterns and weaknesses. In the one-on-one combat scenarios, you must swipe the screen to strike enemies, aiming for weak points or attempting to parry their incoming strikes. Severed's outer simplicity hides miles of depth That may sound like the setup for an iPhone game, but Severed methodically layers on new systems until it arrives at a level of depth that would put many action games to shame. She protects herself with a large blade controlled via swipes on the touchscreen. Though the young warrior may be missing a hand, she's far from unarmed. You are Sasha, a one-armed woman on a quest to rescue her family from what appears to be some sort of purgatory. It's fitting, then, that its creator, DrinkBox Studios, has returned with what I suspect may be the last Vita title I'll ever love: Severed.įollowing up on the stellar Guacamelee, DrinkBox has developed a game with a deceptive outer simplicity that hides miles of depth for those who slice below the surface. It was a charming, smart little game with a distinctive art style that looked dynamite on the new portable's expansive screen.
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